Blade Warrior is an immersive, fantasy, play-to-earn NFT blockchain game.
Blade seeks to advance the development of blockchain games by 10 years, and in the process, become the No. 1 brand in blockchain gaming
Blade Warrior is an open blockchain game ecosystem. Players journey through the world as one of five hero types (NFTs), engaging in progressively higher levels of combat. Powerful weapon NFTs enhance their fighting abilities. Cryptocurrency game tokens are earned throughout gameplay. These can be monetized or recirculated back into the game ecosystem.
It was a time of darkness - ancient demons were awakened. Recovering magical items left behind by the old gods, these monsters claimed power for themselves. Ruthlessly, they hunted and slaughtered humans, eager to rule over the mainland, enslaving any survivors.
The leader of ancient warcraft, the Abyss Judge, tore a dark rift through the continent of Thrall, absorbing and devouring the dark matter energy of the entire world, threatening the very existence of humankind. The sight of ancient monsters sparked panic among the people. These beings of evil attacked and devoured villagers, and though some brave residents fought back with wooden weapons, it was to no avail. These monsters possessed extraordinary power, and ordinary civilians could not overcome them - their desperate cries could be hear for miles.
Against this dark backdrop, Prince Everley swore, in the name of the Blade Lord and on behalf of the royal family of the Edsab Empire, to provide shelter to those who had lost their families, and at the same time, to personally lead the defense forces against the ongoing attacks.
Soon afterwards, the Knights Templar, the strongest fighting force on the continent of Thrall, responded to the call of the Blade Lord. These knights hailed from the highest point of the Royal Castle of Vizima. The Knights agreed to form an alliance with the Edsab Empire, joining the Bright Camp with the purpose of discovering new ways of fighting against the forces of evil. Dan, leader of the Knights, raised his long knife and roared, "The dawn will come!"
The family of Sluvia, dwellers of the snow mountain peaks, then announced that they would be joining the Bright Camp. Due to the cold, harsh conditions and sparse population of the area, most of their structures remained untouched by the invasion of monsters. Lastly, the Land of Freedom was the least damaged by these attacks, thanks to the magical defenses placed over the land by the Thunder Mage Jinny, granting residents ample time to evacuate.
At this point, all of the major forces on the continent of Thrall had announced that they were joining the Bright Camp. They sent forth their five most powerful heroes, the Blade Dazzle - Dan, the Bleed Phantom - Fiji, the Blade Lord - Prince Everley, the Thunder Mage - Jinny, and the Holy Archer - Gretchen, to fight against the Abyss Judge, swearing to restore the light of the world.
Surprisingly, although a great number of monsters appeared in Valentuna, No Man's Land, the Bard family did not join the Bright Camp. According to observations made by the Knights Templar, the Bard family did not provide temporary shelters or emergency food to the people in the surrounding areas. Valentuna's deaths and injuries accounted for 70% of the entire Saar Continent, and half of them died of starvation. Therefore, the civilians of Valentuna fled in panic to the four safety zones of the Bright Camp. There were rumors that there were unspeakable secrets between the Bard family and the monsters. Was the appearance of these demons related to the Bard family? Where did they really come from? These doubts floated through the hearts of every inhabitant of the Saar Continent, but there was no doubt that the era of war and chaos had begun, that peace was no longer sustainable.
There are currently five heroes in the game: Dan (Blaze Dazzle), Fiji (Bleed Phantom), Everley (Blade Lord), Jinny (Thunder Mage), Gretchen (Holy Archer)
Background: A descendent of a long line of courageous knights, Dan went on to found the Knights Templar. From their inception, the Knights Templar have been committed to protecting the weak and healing the wounded. Dan has been at the forefront of the fight against the darkness, dealing justice without hesitation and winning the good will of all of whom he protects. Able to control the power of the holy flame, he is known as the Blaze Dazzle.
Ability: Supported by the power of his sacred beliefs, he is trained in the arts of combat and weaponry. He does not fear death, and delivers the most terrifying injuries to those he faces on the battlefield.
Background: In his youth, Fiji dreamt of becoming a scholar or a musician. He traveled over mountains and rivers, learning from the greatest teachers of the mainland. However, unforeseen circumstances led to a dark change in his pursuits. His father, a devoted theologian, was murdered in cold blood by the Duke of Lombard. Ten years have now passed, and Fiji has been quietly waiting, biding his time, preparing for the day when he can avenge his father’s death. To those who cross his path, he is known as the Bleed Phantom.
Ability: Solid as a rock - the longer he fights, the braver he becomes. His excellent and varied swordsmanship can handle any situation, striking fear into the hearts of even the most dangerous enemies.
Background: Prince Everley is of noble blood, born into the royal family of the declining Edsab Empire. The sole heir to an empire, he has long shouldered the responsibility of rejuvenating his family’s kingdom. However, his preternatural self-confidence renders him impervious to both inner and outer corruption and influences. Said to control the power of the sacred flame, he is known as the Blade Lord.
Ability: A veteran of the battlefield, pure blood and iron, he is known for his perseverance, strong constitution, superb fighting skills, and charismatic leadership.
Background: She was born in an ordinary, small town in the province of Blaine, a land known for its independence of spirit. Jinny has never held many close friendships, feeling a greater kinship to nature itself. At times competitive and arrogant, her extraordinary understanding of spells manifested when she was only a child. Jinny can raise thunder with the touch of a wand, but her pure heart is loyal to the side of light. Although powerful, Jinny is not quick to engage in war.
Ability: She has strong spell power, specializing in thunder and wind magic. She is adept at long-range attacks and close to invincible from a distance of 30 feet or more. A natural leader, she can lift the spirits of one army, while decimating another.
Background: Gretchen was discovered as a baby, abandoned atop a snow-capped mountain. The Sluvia family found her while on a hunting expedition, and her survival was hailed as a miracle. When Gretchen first laid hands on a bow and arrow, it appeared as if she had already trained for countless years, and the people called her the holy archer. One dark day, the Duke of Bard took her adopted father’s life. She felt grief, but was unwilling to take revenge, and instead committed herself to life, guarding the snow-capped peaks of her birth.
Ability: Her expertise begins with a calm mind and body, like still water. She is an archer with incredible accuracy, bringing chills to her opponents. Her sacred breath deters the darkness.
The hero quality is divided into three classes: 1, 2, and 3. The higher the hero class, the stronger the hero.
A special move is a skill, unique to the protagonist, that causes great damage to an enemy unit. Special moves enhance combat ability and increase the odds of winning.
Expenditure: Heroes have a fixed value of physical strength. Each time they participate in a battle, 1 point is consumed.
Recovery: Every other day, the hero recovers to their full value.
The game has five magic elements: water, earth, fire, darkness, and light. A magic element is a unique and mysterious energy that exists within the world. Each protagonist can utilize particular magic elements, and each magic element has its own effects. The powerful and mysterious magic elements bring more to gameplay - many changes, many unknowns.
How to Play
Players can upgrade during battle. The higher the level, the greater power the player has, and as a result, a higher win rate.
The initial rank of most characters is level 1. For a character’s level to increase, they must earn experience points, primarily through engaging in combat with monsters and completing daily tasks. A set number of experience points upgrades a character’s level. Following the upgrade, the hero's attributes will increase slightly. Alternatively, the level of a hero can quickly be increased by consuming Blade. Some scenes and gameplay elements require the hero level to be at or above a certain number.
Health Value (HP)
Each character has a health value (HP), indicating the amount of damage they can sustain. When the health value of a character reaches zero, the character dies. The player needs to monitor the health of their hero in real time.
Attack Value (ATK) and Armor Value/Defense Value
The attack value (ATK) represents the amount of damage a character can inflict on an opponent. The higher the attack value, the greater damage they can cause. Naturally, a higher attack value reflects an improvement in combat ability.
Armor value/defense value is the damage reduction ability of a character. It reflects an improvement in the hero’s combat durability.
Hit Value (DEX) and Evasion Value (AGL)
The hit value (DEX) represents a character’s probability of inflicting any damage at all. The higher the value, the more accurate a character’s attacks will be.
Evasion Value (AGL) represents a character’s probability of avoiding damage. Evasion can completely invalidate an enemy’s attack. The higher the evasion value, the more likely a character will be able to avoid sustaining any damage from an attack.
Critical hit rate (CRT) means that the unit has the opportunity to cause more damage to the enemy unit. The higher the crit rate, the higher the possibility of crit damage. Good use of the crit rate can effectively improve the combat ability and provide flexible and diverse battles. Skills are the secret weapon for surprising success. Crit rate (%) = 50*ATAN (attack party crit/3000) -15/SQRT (attack party crit/50+1)+20
Critical hit means that the unit has the chance to cause more damage to the enemy unit. The higher the critical hit, the higher the possibility of critical damage. A good use of the critical hit can effectively improve the combat ability and provide flexible and diverse battles. Skills are the secret weapon for surprising moves. Critical Hit (%) = 50*ATAN (attack party crit/3000) -15/SQRT (attack party crit/50+1)+20.
Weapons can effectively improve a hero’s combat power.
There are currently five types of weapons: sword, battle axe, heavy hammer, bow and arrow, and wand.
Heroes can use any type of weapon, but each hero will be particularly proficient in a certain type, unlocking attribute bonuses. A hero can use two weapons, and they will attack the enemy separately during the battle, causing multiple damages to them.
Weapons increase attack value, as well as a small amount of hit value, critical hit rate, and health value.
Consumption: Every time a monster is killed, 1 point of weapon durability is consumed.
Recovery: The durability value is automatically recovered every day.
There are three types of weapon quality: 1, 2, and 3. There are differences in capabilities of different quality weapons, level 3 being the best.
Players can upgrade weapons to improve their combat effectiveness and increase their power in battle.
Each weapon has its own elemental power. That element gives the weapon massive power and special effects. When the weapon element is the same as the hero element, the hero will be able to unlock the hidden power of the weapon, improving the hero's combat ability.
Its whole body smells like a fierce fire. When upright, the flames it emits burn and scorch the earth. With powerful limbs and ruggedly developed wings, it is extremely aggressive. Once it finds an enemy, it will rush forward desperately, until it either kills or is killed.
The huge double horns that sit atop its head seem to provoke its fiery heat. Its sharp claws sustain the fire. When angry, it stands upright and burns a cursed flame, turning everything it touches to ashes.
The muscles of its entire body are strongly bound by dark matter, and its back and elbows are covered by crystallized dark matter spines. It has powerful wings. This monster is cunning and cruel. Like a vicious predator, it toys with its captured prey, before breaking and swallowing it whole. It is a vengeful creature.
The body color conferred on the Goliath by dark matter gives it an excellent ability to hunt at night. After closing in on its prey, it uses its powerful combat ability to kill, often with a single blow. If its opponent does quickly die, the Goliath’s rapid movement ability allows it to quickly flee, with an eye for the next opportunity to attack.
Its barbed body appears hideous and terrifying. When encountering an enemy, it immediately lowers itself to the ground and lets out a low roar. If combat is not turning to its favor, it will rapidly escape. There may be a glimmer of hope when you encounter just one Goliasus, but a group will endanger a monster several times its size.
This creature punctures its prey with sharp horns. It can also slice through enemies with its back spines, all while running at high speeds. The teeth of Goliasus are not particularly sharp, but the powerful force of its bite will not release any form of prey from its mouth.
Since times long gone, men wandering through the night have happened upon a slim figure in the woods - the appearance of a human woman, a shapely body and exquisite features. In the night, these men are invited to come closer, but few are ever seen again.
It uses its human-like appearance to seduce unsuspecting people from the safety of a settlement to the wilderness. Once its identity is exposed, it guides the floating dark matter crystals that surround it, and launches a powerful dark matter stream, destroying everything at which its magic ball points.
Characters can explore the varied locations of a map, battling monsters in open areas, producing a variety of gaming experiences for players. When a player completes a crusade against all the monsters that can be encountered on a given map, they will be rewarded for this area, and when they reach a certain level, a new map area will open up for exploration.
This area of the game is dedicated to player versus player battle. Players enter through the arena interface. The arena will automatically match players for battles. After each combat, the avatar list will be refreshed, and their rankings will be displayed. Winners from the arena will receive rich rewards.
Players who complete daily tasks will receive corresponding token rewards.
Players can enter the continuous stage mode and continue to fight against monsters without buffing. They are ranked according to their winning position every day, and players with high rankings receive corresponding rewards.
Players can buy land for mining, hero training upgrades, holding pk (playing killing) events, and collecting event bonuses.
Each hero can own territory, develop power, and fight on the battlefield to satisfy players’ needs of being a lord. As the hero's base, the territory also assumes the responsibility of resource output. You only need to select the address and confirm with one click, and the resources will roll in. The output from the territory will be collected every day, which is easy and labor-saving. Abandon the tedious upgrade operations, and keep the simple upgrade, you can get more benefits. At the same time, you can also send troops to attack other territories, siege the city, and defeat the enemy forces to obtain more resources.
Expanding on the powerful ecology of the Blade project, maps can be customized and opened to various partners, and players can win additional forms of reward by winning battles on these alternative maps.
Users gain real value from playing Blade Warrior, earning through fighting and completing challenges, as well as collecting and trading weapons. All in-game features provide real value to the player.
User income is directly proportional to such factors as combat power, level, and battle experience. For instance, a high-level hero with high-level weapons will earn far more than a low-level hero with low-level weapons.
Token Symbol: Blade
Total Supply: 10,000,000
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