BladeWarrior
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BladeWarrior(EN)
Blade Warrior is an epic massively Play to Earn NFT blockchain game.

Vision

To advance the development of blockchain games by 10 years Goal: To be the No. 1 brand of blockchain games.

Introduction

BladeWarrior is an open blockchain game ecosystem. In the journey of fighting ancient warcraft, players can choose a hero from five professions to fight, collect and trade powerful weapons, and obtain real value from the real game.

Game Overview

In-Game World View

When the dusk came, the Sun got burn down from the sky. The ancient demon recovered from magic items left by the old God, claiming themselves to be the new generation of the Gods. And they constantly attacked mankind, trying to rule the mainland and enslave mankind.
The leader of the ancient warcraft, the Abyss Judge, tore a dark abyss over the continent of Thrall, constantly absorbing and devouring the dark matter energy of the entire world, and the human world was at stake. The appearance of ancient monsters caused panic among the people. The monsters gnawed at villagers in various villages. The brave residents picked up sticks and tried to repel against the monsters. However, these monsters possessed extraordinary power. The civilians were unable to resist, and the wailing was endless. With the spirit of nobility, the prince Everley swore in the name of Blade Lord on behalf of the royal family of the Edsab Empire to provide shelters for civilians who have lost their families, and at the same time, personally led the defense team to repel against the Warcraft.
Immediately afterwards, as the strongest fighting force on the continent of Thrall, the Knights Templar, from the highest point of the Royal Castle of Vizima, responded to the call of the Blade Lord to form an alliance with the Edsab Empire to form the Bright Camp to find out ways to fight against the Warcraft. Dan raised the knight's long knife and roared, "The dawn will come!"
The Via family of Sluvia, located on the top of the snow mountain, subsequently announced that they were joining the Bright Camp. Due to the cold climate and sparsely populated people on the top of the snow mountain, most of the buildings were not yet damaged by the invasion of Warcraft.
The damage to the Land of Freedom was the smallest, which thanks to the magic defensive cover imposed over the field by the Thunder Mage Genie, which provides time for residents’ evacuation.
At this point, except the Bard family who joined the Dark Camp, the major forces on the Thrall continent had announced that they were joining the Bright Camp. Sending out the five most powerful heros, the Blade Dazzle - Dan, the Bleed Phantom - Fiji, the Blade Lord - Everley and the Thunder Mage - Jinny, and the Holy Archer - Gretchen, to fight against the Abyss Judge, swearing to regain the light of the world.
Surprisingly, although the monsters that appeared in Valentuna, No Man's Land, were the densest, the Bard family did not join the Bright Camp. According to the investigation results of the Knights Templar, because the Bard family did not provide temporary shelters or emergency food for the people in the surrounding areas, Valentuna's deaths and injuries accounted for 70% of the entire Saar Continent, and half of them died of starvation. Therefore, the civilians of Valentuna were fleeing in panic to the four safety zones of the Bright Camp. There were rumors that there were unspeakable secrets between the Bard family and monsters. Was the appearance of the monsters related to the Bard family? Where was the source of the monsters? These doubts floated in the hearts of every inhabitant of the Saar Continent, but there was no doubt that the Era of war and chaos had begun, and the past of peace no longer existed.

Hero Introduction

There are currently five professions in the game: Dan (Blaze Dazzle), Fiji (Bleed Phantom), Everley (Blade Lord), Jinny (Thunder Mage), Gretchen (Holy Archer)

Dan (Blaze Dazzle)

Background: Dan, who was once a descendant of knights, founded the Knights Templar. From the very beginning of its establishment, the Knights Templar has taken saving the dead and healing the wounded as its mission. It has been fighting against the forefront of the darkness, demonstrating the value of justice without hesitation, and has won everyone's support. Because he can control the power of the holy flame, he is called the Blaze Dazzle (Blaze Dazzle)
Ability: With sacred beliefs, all of them are training the understanding of combat technology and weapons, and their desire for combat makes them become warriors who are not afraid of death, and produce the most terrifying fatal injuries on the battlefield.

Fiji (Bleed Phantom)

Background: Born from a prestigious family, Fiji’s dream was to become a bard. For this reason, Fiji traveled all over the mountains and rivers of the mainland. However, life was full of unpredictable circumstances. His father who devoted himself to studying theology was murdered by the Duke of Lombard. He had been quietly waiting for the day of revenge for about ten years since the day he determined to revenge for his father. People called him Bleed Phantom.
Abilities: The more you fight, the more brave you were, as solid as a rock. Excellent swordsmanship could cope with any situations. He was the master of the sword, with gorgeous swordsmanship and a variety of attacks, making the enemy tremble without fighting.

Everley (Blade Lord)

Background: Born in a declining royal family of the Edsab Empire, Prince Everley was born with noble blood. As the only heir of the empire, he had taken on the mission of rejuvenating the empire since he was a child, and his strong confidence in himself had given him a character with reckless disregard for everything. Because he could control the power of sacred fire, he was called the Blade Lord.
Abilities: Passing through different battles, this warrior, poured out of iron and blood, with perseverance, superb fighting skills and strong body, were the well-deserved commanders on the battlefield.

Jinny (Thunder Mage)

Background: Born in an ordinary small town in the City of Freedom - Bryan, Jinny had a very happy family. Her love for nature far exceeded her love for humanity. She was a bit arrogant and isolated. She had shown an extraordinary understanding of magic since she was a child. When she raised the wand which caused the wrath of thunder to defeat the darkness, people finally got to know that she also yearned for the brightness in her heart, and she was an indispensable and powerful pillar of the Bright Camp. Although she was very capable, she was dismissive of war.
Ability: She had strong spell power, was good at attacking from a wide range, and was an invincible existence from 10 meters away with a thorough understanding of thunder and wind magic. She could not only boost the morale of teammates but also hit the enemy's spirit. In a war with large number of soldiers, she alone can influence the outcome of an army.

Gretchen (Holy Archer)

Background: Born on the top of a snow-capped mountain, when the Sluvia Family went up to the mountain to hunt, Gretchen were found by a fire. The information about her parents was still unknown, but the Sluvia Family had given her the same level of love. The Sluvia Family regarded her as a child of God, with a pure nature, and she spent most of her life with the snow-capped mountains. Gretchen’s father was obsessed with studying theology and called her the Holy Spirit on earth. So when Gretchen picked up a bow and arrow to guard the top of the snow-capped mountain, the people there called her a holy archer. When the Duke of Bard killed her father, she felt grief, but she loved peace and was unwilling to take revenge and vowed to protect the top of the snow-capped mountain with her life.
Ability: Gretchen was very taciturn and calm. Due to her persistent exercise of concentration and her calmness beyond ordinary people, she was an excellent archer with 100% shots, which made her opponent chilled when competing against her. The sacred breath of Gretchen can also deter the darkness.

Hero attributes

Quality
The hero quality is divided into class 1/2/3. The higher the class the hero is, the stronger the hero's ability is.
Special Move
The special move is a unique skill of the protagonist, which can cause a lot of damage to the enemy unit. Different protagonists have different special moves, and the effects of released special moves are also different. The reasonable use of special moves can effectively strike the enemy. The powerful special moves enhance combat ability and increase winning chances.
Physical Strength
Expenditure: Heroes have a fixed value of physical strength, and each time they participate in a battle, they need to consume 1 point.
Recovery: Automatically recover to full value every other day
Element
The game has five magic elements: water, earth, fire, darkness and light. Magic element is a unique mysterious energy that exists in the game. Different protagonists can perceive different magic elements, and different magic elements release different effects. The powerful and mysterious magic elements bring more to the game play - many unknowns and changes.
How to Play
Players can upgrade in the game battle. The higher the level, the greater the power in the battle the player has, and as a result, the higher the winning rate.
Heroes use matched weapons to gain combat power bonuses and increase their winning rate.
How to Play
Contents
Enhancement
Players can upgrade the hero by consuming the blade, which can increase the hero's experience value and level of combat power. Each time it is enhanced, the hero's attributes can be enhanced. Upgrading heroes can effectively improve combat capabilities.

Rank

The initial level of the character is level 1, and a large number of experience points can be obtained mainly through fighting against monsters and doing daily tasks. The level can be increased once the experience value reaches the upgrading requirements. After the upgrade, the hero's attributes will increase slightly. In addition, the level of heroes can be quickly increased by consuming Blade. Some scenes and gameplay in the game require the hero level to meet certain specified requirements to participate.
Level
Exp
Level
Exp
Level
Exp
1
0
21
185111
41
14450257
2
100
22
231389
42
16256540
3
150
23
289236
43
18288607
4
225
24
361545
44
20574683
5
338
25
451932
45
23146518
6
507
26
564915
46
26039833
7
761
27
706143
47
29294812
8
1141
28
882679
48
32956664
9
1712
29
1103349
49
37076247
10
2568
30
1379186
50
41710777
11
3852
31
1723983
51
46924625
12
5778
32
2154979
52
52790203
13
8667
33
2693723
53
59388978
14
13001
34
3367154
54
66812600
15
19501
35
4208943
55
75164175
16
29252
36
5261178
56
84559697
17
43878
37
6576473
57
95129659
18
65817
38
8220591
58
107020867
19
98726
39
10275739
59
120398475
20
148089
40
12844673
60
135448285

Heroes‘ Attributes Value

Health Value (HP)
The health value is the health bar of the unit, which represents the amount of damage the player can bear. When the health value of the unit returns to zero, the unit dies. Therefore, the player needs to pay attention to the health of each unit in real time

Attack Value (ATK)

The attack value is the damage value that a unit can cause. The level of attack value determines the damage it can cause to other units. The higher the attack value, the higher the damage it can cause. Increasing the attack value can effectively improve the combat ability, causing fatal damage to the enemy. Armor value/ defense value is the damage reduction effect that the unit can have. The higher the defense value of the unit, the lower the damage it receives. The defense value can effectively reduce the reduction in health value and ensure the unit’s survivability, which improves the unit’s combat durability.

Hit Value (DEX)

The hit value is the hit ability of an attack and the possibility of causing damage. The lower the hit value, the lower the possibility of causing damage. The higher the value, the higher the accuracy of the attack. Evasion Value (AGL) is the unit’s ability to avoid damage. Evasion can invalidate the enemy unit’s attack. The higher the evasion value, the higher the probability that the enemy unit will cause invalid damage. A reasonable use of the evasion value can increase unit’s combat ability, with a variety of combat methods.

Critical Hit Rate (CRT)

Crit rate means that the unit has the chance to cause more damage to the enemy unit. The higher the crit rate, the higher the possibility of crit damage. A good use of the crit rate can effectively improve the combat ability and provide flexible and diverse battles. Skills are the secret weapon for surprising success. Crit rate (%) = 50*ATAN (attack party crit/3000) -15/SQRT (attack party crit/50+1)+20

Speed ​​Value (SPD)

Critical hit means that the unit has the chance to cause more damage to the enemy unit. The higher the critical hit, the higher the possibility of critical damage. A good use of the critical hit can effectively improve the combat ability and provide flexible and diverse battles. Skills are the secret weapon for surprising moves. Critical Hit (%) = 50*ATAN (attack party crit/3000) -15/SQRT (attack party crit/50+1)+20.

Weapon Introduction

The most important equipment in the game can effectively improve the hero's combat power.
Weapon Types
There are currently five types of weapons: sword, battle axe, heavy hammer, bow and arrow, and wand.
Heroes can wear all types of weapons, and each hero will be particularly proficient in a certain type of weapon, bringing additional attributes bonuses. Each hero can wear two weapons, and they will attack the enemy separately during the battle, causing multiple damage to the enemy.

Sword

Battle Axe

Heavy Hammer

Staff

Bow and Arrow

Weapon Attributes

Weapons increase attack value, as well as a small amount of hit value, critical hit and health value.

Durability Consumption:

Consumption: Every time a monster is killed, 1 point of weapon durability will be consumed
Recovery: The durability value is automatically recovered every day.

Quality

There are three types of weapon quality: 1/2/3. There are differences in abilities among weapons of different qualities, and level 3 is the strongest among all weapons.

How to Play

Players can upgrade weapons to improve their combat effectiveness and have greater power in battle.
How to Play
Title
Enhancement
Enhancement means that players can strengthen and upgrade their weapons by consuming blades, which can improve the attributes of the weapons. Each time the weapon is strengthened, the attributes of the weapon can be enhanced. Strengthening weapons can effectively improve the combat capability of the unit.
Fusion
Players can combine several low-level weapons into a high-level weapon, but there is a chance of failure. The higher the level, the greater the chance of failure.

Element

Each weapon has its unique elemental power. The element gives the weapon massive power and special effects. Each weapon type has its own element. When the weapon element is the same as the hero element, the hero will be able to display the hidden power of the weapon, improving the hero's combat ability.

Monster

Dullahan

Introduction:
The whole body smells like fire, which is extremely fierce. When the body is standing up, the flames emitted will even burn the surrounding earth to scorched earth. With powerful limbs and ruggedly developed wings, he is extremely irritable. Once he finds an enemy, he will rush forward desperately until the winner is determined.
Ability:
The huge double horns of the head seem to be the key part to control the high temperature flame. The sharp claws carry the high temperature. When they are angry, they will even stand upright and burn the flames all over, burning everything around to ashes.

Goliath

Introduction:
The muscle of the whole body is strongly combined with dark matter, and there are even crystallized dark matter spines on the back and elbows, and they have strong wings. The character is cunning and cruel. He has the vicious behavior of playing the captured prey until it is broken before swallowing it, and he is very vengeful.
Ability:
The body color conferred by dark matter gives Goliath an excellent hunting ability at night. After getting close to the prey, he uses a powerful melee combat ability to kill the prey with a single blow. If a single blow cannot be achieved, the rapid movement ability makes him Immediately flee away, looking for the next opportunity to attack.

Goliasus

Introduction:
The barbed body looks hideous and terrifying. When encountering an enemy, it will immediately lower itself and let out a low roar. Once it finds that the situation is not right, it will turn around and flee. There may be a glimmer of life when you encounter just one Goliasus, but a group of Goliuss will even be able to challenge a monster that is several times larger than its own.
Ability:
The monster will hit the prey with the sharp horns on top of the head, and cut the prey at high speed with the spines on the back while running. The teeth of Gorrius are not sharp, but the amazing bite force will not let go of any prey from its mouth.

Echinda

Introduction:
Without knowing since when, people on the way of fleeing will see slim figures in the middle of the night. They have the appearance of a human woman, exquisite features and a hot body. In the night, the people who have fled are invited, but the people who are invited never show up again.
Ability:
Use a human-like appearance to seduce ignorant people to leave the settlement and enter the wilderness. But once their identities are exposed, they will use the floating dark matter crystals around them, which can launch a powerful dark matter stream and destroy all targets pointed by the magic ball.

Combat system

Map Exploration (PVE)

Through the exploration of various places on the map, the monsters in the open area of the map are being battled against, giving players a variety of game experience and exploration fun. When the player completes the first crusade against all the monsters that can be encountered on the map, they will be rewarded for this area, and when they reach a certain level, a new map area will be opened for exploration.

Arena (PVP)

The area in the game is dedicated to multiple players fighting each other. Players enter through the arena interface. The arena will automatically match players for battles. After each combat, the avatar list will be refreshed, and their ranking will be displayed. Winners from the arena will get rich rewards.

Daily Quest

Players who complete daily tasks can get corresponding token rewards

Extreme Challenges

Player enter the continuous stage mode and continues to fight against monsters without buffing. They are being ranked according to the winning position every day, and players with high rankings get corresponding rewards.

Land

Players can buy land for mining in the land, hero training upgrades, holding pk events, and collecting event bonuses.

Territory

Each hero can own territory, develop power, and fight on the battlefield to satisfy players’ needs of being a lord. As the hero's base, the territory also assumes the responsibility of resource output. You only need to select the address and confirm with one click, and the resources will roll in. The output from the territory will be collected every day, which is easy and labor-saving. Abandon the tedious upgrade operations, and keep the simple upgrade, you can get more benefits. At the same time, you can also send troops to attack other territories, siege the city, and defeat the enemy forces to obtain more resources.

Customized Map

Combining the powerful ecology of the Blade project, customizing and opening different types of maps to partners, players can get more types of rich rewards after winning battles on different maps.

Tokenomics

Play2Earn

Users fight in the process of playing the game, collect and trade powerful weapons, and gain real value in the game.
User income is directly proportional to factors such as combat power, level, and defeating monsters. For example, the benefits of a combination of high-level heroes with high-level weapoE far exceed those of a combination of low-level heroes with low-level equipment.

Token Distribution

Token Symbol: Blade‌
Total Supply: 10,000,000‌
Initial liquidity: 50%‌
Play and Earn in Game: 30%‌
Future Development: 10%‌
Marketing and Airdrop: 10%

Token

Blade Contract Address
0xa07403c1bd0c5cf53df07f15faa589241352527b

Hero

NBLC Contract Address
0x9c091e98c0d80bd331961614833234e019f1acec

Weapon

NBLW Contract Address
0xd70350104200b23b0effc146627b231eadf5eaed

RoadMap

Date
Target
Status
2021-07
Project kicked off and team assembled
Done
2021-08
Website launched and smart contract developed
Community established
Worldview, Whitepaper, token economics completed
Got on the whitelist of Cherryswap/ Myswap
Done
2021-08
NFT was for sale from the website
Mystery Box was for sale
Done
2021-09
Game promotion video ready
Finished API integration with Sota Finance and OKEX
Done
2021-10
Launch Version 0.1 PVE for internal testing.
In progress
2021-11
Launch Version 1.0 with Daily Quest and Extreme Challenges
Upcoming
2021-12
Launch Version 2.0 with multiple maps and some SLGs elements; Complete the hackathon and launch the mainstream CEX
Support LOOT NFT
Upcoming
2022-Q1
Launch Version 3.0 with ecological expansion, and introduce exclusive maps
Upcoming
2022-Q2
Launch Version 4.0, convert 2D to 3D version, and launch more CEX
Upcoming
2022-Q3
Develop the second game, cross-chain to developing platform-based business
Upcoming

Resources

Telegram(Cn):https://t.me/BladeGame
Last modified 1mo ago